﻿using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;

namespace ZyGame.Editor.AssetBuilder
{
    [PathOptions("ProjectSettings/PackageBuilderSetting.asset", PathOptions.Localtion.Project)]
    public class PackageBuilderSetting : Config<PackageBuilderSetting>
    {
        [SerializeField]
        public List<ModuleInfo> moudles;
    }

    [Serializable]
    public class ModuleInfo
    {
        public Object root;
        public uint version;
    }
}
